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INFANTRY

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Infantry_Regiment_2022.png

The Infantry are the backbone of any military, and ultimately no mission can be completed without them.

These are the boots on the ground, doorkickers and nametakers, and they always lead the way.

 

Such is the importance of having Infantry that troops from all other corps will regularly find themselves on the ground with the Infantry to fulfil the requirement to take and hold ground and clear buildings of hostile troops.

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Phase 2

Take everything you learned during Phase 1 Bravo and increase the intensity. In particular you will be practicing patrolling, reaction to enemy fire, assaulting enemy positions, regroup and reorg, and digging in.

You can also practice engaging targets in various environments with the use of assault rifles, hand grenades, underslung grenade launchers (UGL), and sidearms.

 

Additionally, team medics are the unsung heroes who keep wounded soldiers alive and in the fight, Rangers take on do-or-die missions such as airbourne deployments, and snipers pick out key enemy positions from extreme range.

As you are thrown into simulated combat scenarios, your skills will improve and your reactions will become almost second nature, carrying out the necessary drills through muscle memory rather than active thought.

Roles and Specialisations

Upon joining the Infantry, you will spearhead every mission. No force can take and hold ground without you.

General Duties:

  • Machine-Gunner

  • Anti-Tank/Anti-Air

  • Marksman

  • Mechanised

Specialised:

  • Team Medic

  • Sniper

  • Ranger

Machine-Gunner

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Standard

Using fully-automatic belt fed weapons, you are the infantry force multiplier. Suppress the enemy by achieving superior firepower so that the assault teams can close the distance and finish the job.

Weapon systems include M249 LMG, L7A2 GPMG, and tripod-mounted M2 Browning 12.7mm machine guns.

Anti-Tank/Anti-Air

Enemy armour and air units can cause havoc to friendly units. Shoulder-launched anti-tank and anti-air weapon systems remove those threats from the battlefield.

These launchers vary from lighter direct-fire to heavier heat-seeking launchers.

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Marksman

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Armed with a semi-automatic medium range rifle, more commonly referred to as DMR or Designated Marksman Rifle, you must be able to engage targets up to an effective range of 800 metres.

Considering the effective range of most assault rifles is 300-400 metres, this makes DMRs invaluable at a distance.

Mechanised

Mechanised Infantry are troops who are transported into the fight by armoured vehicles such as Armoured Personnel Carriers or Infantry Fighting Vehicles.

You will often be deployed within close range of the enemy, so you need to literally hit the ground running, find cover, engage the enemy, and then assault the position in quick succession.

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Specialised

Team Medic

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Keeping up with the infantry on foot can be a challenge, but remember you do not need to be an infanteer yourself.

Infantry are the most exposed troops on the battlefield and are likely to take casualties. It is the role of a medic to make sure those casualties do not become fatalities.

Sniper / Spotter

Most sniper rifles are either bolt-action or semi-automatic, making them less effective at close range. However, any sniper should be able to hit targets in excess of 1,000 metres.

Every sniper also trains to be a spotter as the two roles work together to achieve their objectives.

Note that you must have completed Marksman training to qualify for Sniper training.

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Ranger

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Deploying from an aircraft is perhaps the fastest way to get into the fight. Airbourne troops will practice parachuting from fixed wing aircraft and fast roping from helicopters.

As soon as you are on the ground, you need to get yourself into position and be ready for contact. In some cases, you might even deploy right on top of the enemy.

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